Urban Golf Continued…
I realized my last post was a little unfinished so here is the rest of how to play this great game!
Step 5: Pick your target “holes”. You’re going to need to know what you’re aiming for and this should be decided by all players. The holes can be something as simple as just hitting the side of a garbage can, tree, rolling over a manhole, or rolling under a car. Any round ball will roll a long way on pavement or asphalt. It’s going to take some getting used to.
Space the areas far apart so that there is ample hitting space and it’s reasonably difficult to get a “hole-in-one”. The size of a standard city block works well as an idea for measurement.
Choose any amount of holes that suits your needs; around 9 target holes makes for an even and fun pace.
You can also pick spots as you go, especially if you’re keen to keep on the move rather than to remain in one area.
Make sure everyone in your group is in agreement as to what the holes and course consist of before play commences.
Step 6: Commence play. While there are no hard and fast rules, there are some basic guidelines to put into action so that the play is enjoyable and action-packed. Here are some suggestions (and you’re perfectly entitled to change any of them as long as you keep within The Golden Rules):
Select the holes as suggested earlier. Aim for the target hole and hit the tennis ball toward it. (by the way the best place to buy tennis balls is here)
Take turns in hitting the ball toward the target hole. After the first tee-off, the player with the ball furthest away from the target hits next.
A successful hit for a large hole is where the ball hits the target or passes through, under or in it. The larger the hole, the more accuracy required. If it’s easy to hit, don’t allow for “near enough” hits; make sure they’re exact! For example, hitting dumpsters, trucks, and storage sheds means actually hitting them, not rolling close by.
A successful hit for a small or narrow hole is where the ball passes within a 3 foot (0.9 m) radius or 1 club length of the small target hole. For example, fire hydrants, manholes, poles, and mailboxes are harder to hit.
Award points. Each normal stroke is one point and a ball has to travel a few feet to be called a stroke. Loss of the ball counts as a 3 point penalty.
Step 7: Resolve what to do about stuck and lost balls. Stuck and lost balls have the ability to slow down play and make things tedious. The following suggestions will help keep the game flowing fast:
Limit the search time for lost balls. This will keep the game moving well.
If the ball ends up in a pothole, or somewhere else challenging, each player is allowed to move the ball one club length in any direction to make it easier to make the next hit. The idea behind this is not to hold up the game.
Replace a lost ball by a new ball in the place where the other ball went out of bounds. Finding the lost ball means that you can remove 1.5 points from your score.
If the ball lands anywhere that could cause damage, the ball must be moved at least 3 club lengths away, or more if needed to avoid harm.
Step 8 Perfect your shot. Remembering that the aim of the game is to have fun, not be competitive, and to revel in your inability, there is one thing you can do to help yourself keep the game moving. Basically, try to keep your ball low to the ground. High flying balls are more easily lost and have poorly controlled trajectories that could hit something you don’t want hit, resulting in damage.
(Special thanks to www.wikihow.com for inspiration to the article. Further special thanks goes to Derek Abello (Phoenix SEO), but he finally managed to join us for a game and even brought the beer. Didn’t I mention that in step 2? Gathering supplies? Beer is optional but some say it improves their swing! Hope you enjoyed these posts…now get yourself a game together and go have some fun!)